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Gamewright | Gubs | Card Game | Ages 10+ | 2-6 Players | 20 Minutes Playing Time

£9.9£99Clearance
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Play: Play cards from your hand, as many or few as you like. You don't have to play as cards. Sometimes you can't. Each player starts the game with a Gub in play on their side, that is to say, face up in front of them. Once the player has played as many or as few cards as they like, they must discard down to 8 cards. A player cannot discard by choice if they have eight or less cards in their hand. The player’s turn is then over and opponent directly to the player’s left goes next. The game ends immediately when the third Letter card is drawn. The winner is the player with the highest total of Free and Protected Gubs in play. There are seven different types of cards. Gubs are played to earn points, but only if they’re free and protected at the end of the game. A single gub played all by itself is as exposed as a naked mole rat. I do not recommend playing one alone, if possible.

GUBS Game Review - Father Geek GUBS Game Review - Father Geek

The first thing that I like about Gubs is the fact that it is kid friendly. Specifically, it must be played with someone that can read, so it is more "tween" friendly. I believe that Gubs can easily be compared to games like Old Maid, Uno, War, Phase 10, and others of that complexity. Of these, I would much rather play Gubs because, even with it's flaws, it is a much more entertaining game than any of the ones I just mentioned. Plus, there is at least some strategy involved in winning Gubs as opposed to a game like War. The game is for anyone. Adults and children will love it. It’s simplicity is it’s genius and it only lasts 15-20 minutes. So you can squeeze a few games in to an hour. With minimal space required, Gubs can be played anywhere. We’ve played on the train, on flights, waiting in an airport, hotel rooms, in the caravan and obviously the table at home. It has been played in the past to determine who is making dinner and who is washing up after, quite a fun way to decide. Trapped Gubs and Gubs in your hand do not count for points. In case of a tie, whichever tied player has the Esteemed Elder in play wins. If no one has the Esteemed Elder, whoever holds the fewest cards in hand wins. Whoever has the most Gubs at the end of the game is the winner. Very straight forward. Each player starts with one Gub and a hand of three cards. On your turn, You can draw one card and play as many as you like, or not at all. You must play one card on your second turn if you can. (So you can skip a play every other turn). Then there are the event cards that must be played if drawn, and do count as a played card. When the event cards G, U & B are drawn the game is over instantly and the winner, as noted earlier, is the player with the most Gubs in front of them. Game Overview I would suggest that the Feather card, being an interrupt (i.e. “canceler”), can only be played at the same moment a Hazard or Trap card is played. If a Hazard or Trap card is already in-play, the Feather card cannot be used to destroy them. You’ll need the Flute and Spear cards to free your Gubs. My reasoning is based on the card’s wording which states “ Cancel any Hazard or Trap card when it is played“. Which, again, suggests to me that the Feather card only becomes useful when a Hazard and Trap card is played.I actually cannot wait to introduce my children to this one, it's a few years away yet but I think an excellent game for children to learn winning and losing, but critically not to give up on the game as it can always turn around. This is where games provide important life lessons for our young people and this is an excellent one to start this with. But it is not so serious that defeat would be upsetting because you simply gather in and shuffle the cards, then go again. Final Thoughts In Gubs you will be competing with your friends to build up the biggest colony of the mysterious creatures known as Gubs.

How to play GUBS | Official Rules | UltraBoardGames

Game play is very straight-forward. Everyone starts with 3 non-Event cards. On your turn, you first draw a card. You may skip this step, but never twice in a row. Then you play as few or as many cards as you wish – maybe none. The majority of cards have text which explains what they do. Lastly, if – and only if – you have more than 8 cards, you must discard down to that hand limit. REMEMBER! Every game comes with rules, but that doesn’t mean you have to follow them! If you don’t like a rule, change it! These are commonly referred to as “House Rules”. Write them down and add them to your game box. I actually cannot wait to introduce my children to this one, it’s a few years away yet but I think an excellent game for children to learn winning and losing, but critically not to give up on the game as it can always turn around. This is where games provide important life lessons for our young people and this is an excellent one to start this with. But it is not so serious that defeat would be upsetting because you simply gather in and shuffle the cards, then go again. Final Thoughts Draw: Draw one card. You may choose not to draw (which at times may be strategically wise) but can not skip two turns in a row. You cannot draw after playing cards. On a player’s turn, they can choose to draw one card or not. There are times when a player would not want to draw a card for strategy reasons. However, a player cannot skip drawing cards more than twice in a row and cannot draw after playing cards. If the card drawn is an Event card, its effect is immediately played and the card is put in the discard pile. The only exception to this rule are the Letter cards which are placed to the side for everyone to see. The player does not get to go again if the card drawn is an Event card.In Gubs, each of the players are attempting to play and protect (or steal and protect) the most Gubs (weird snail-type creatures, but without the shell). To do this, each turn the active player has the option of drawing a card (this is not required, but you cannot skip the draw step two turns in a row). Next, he may play any number of cards from his hand - allowing him to protect Gubs, steal Gubs, trap Gubs, etc. Finally, he must discard down to eight cards and then play passes to the left. Whenever an Event card is drawn, however, it immediately resolves (most of these are nasty and greatly affect the game). Included in the Event cards are the letters "G", "U", and "B". Once all three letters have been drawn, the game is immediately over, and whoever has the most free or protected Gubs is the winner. TRAPS are placed over Gubs in play and remain there until they are destroyed. Any "Trapped" Gubs at the end of the game do not count for points.

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After he and I felt he had the basics of the game down, felt comfortable with the cards, and how the game was played, we shuffled up the cards and played the game as you would normally. While I shuffled and dealt the cards, I asked him his thoughts on GUBS so far. His response…

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If there is a tie, whichever player has the GUB card “Esteemed Elder” in play wins. If the “Esteemed Elder” is not in play, a tie is broken by counting the number of cards in a player’s hand with the victory going to the player with the fewest. Prediction Note: The set up instructions above differ from those in the game rule book. The set up describe in this article is a streamlined version of the written rules that reduces the amount of time it takes to get the game started. The end result of the game set up is the same if you follow the above or the game rule set up instructions included with the game. On your turn you draw a card and then decide whether you want to play a card. With a maximum hand size of eight cards, you can even decide not to play a card for several turns in a row if you are looking for the perfect combination. There are some ways to stop combos so they are not too overpowered, but you can have a lot of fun trying to chain the cards together. The game is for anyone. Adults and children will love it. It's simplicity is it's genius and it only lasts 15-20 minutes. So you can squeeze a few games in to an hour. With minimal space required, Gubs can be played anywhere. We've played on the train, on flights, waiting in an airport, hotel rooms, in the caravan and obviously the table at home. It has been played in the past to determine who is making dinner and who is washing up after, quite a fun way to decide.

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